![]() Additionally, the game is short and can be finished in under half an hour. However, this limits your free will and locks you into one linear path, so don’t expect any ending other than the Good and Bad ones. This is also what makes the game more than a short horror experience, as you actually go about reenacting the events as it’s narrated. This is due to how it’s technically a flashback-the narration of the online horror story he’s recounting immediately establishes that he got out alive. What’s interesting about this game is that it’s already a given that the protagonist will survive whatever horrors await him. You also get phone messages from NPCs to add to the immersion. Throughout the story, you can freely explore Miles’ home-although you’ll always trigger narration text when you reach certain areas or do certain actions. He starts off by recounting the harrowing encounter while he was home alone. A small note, however, is that its dialogues can use additional work.In the first episode, Fears to Fathom: Home Alone, you play as the 14-year-old Miles. There are added details you’d definitely miss during your first run, which offer another incentive for unlocking other endings. With that said, the distinct endings make the game largely replayable. In less than fifteen minutes, you can uncover one of its multiple endings. Like most indie games, it has a pretty short playthrough. Additionally, meeting a wide variety of characters, each with their distinct designs, also adds to the uneasy feeling that the game brings to the player. It gives the game an urban feel, making it more relatable to people who grew up in cities or suburbs. This changing dynamic makes for a fun gaming experience overall.įor its graphics, the character designs use a modern pop-art approach, making some characters reminiscent of The Amazing World of Gumball or Gorillaz. ![]() This sets the mood for an increasingly creepy visual novel experience, keeping the tension fluctuating between moments of fear and false security. ![]() However, as soon as you get off the bus, a mysterious “agent” meets you and tells you things you don’t understand. ![]() In HOUSE HUNTED, you play as a prospective homeowner checking a suburban town. ![]()
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